Stuffed-Crust Deep Dish Pizza

Crust

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Tags: Recipes

Hard Drive Upgrade

I’ve been meaning to update my computer’s hard drive for a while. Dual-booting with only 500 GB total doesn’t leave much space to spare, both between a few new video games and the ever-present Windows Updates. Though my daily driver is Linux Mint, the flexibility of dual booting has been useful in the past. Since I’d rather keep the dual boot, that means updating to new hardware. Read more

Tags: Linux

Banket

  • 315 g flour (2 cups)
  • 1 cup cold butter
  • 0.5 to 1.0 cup cold water
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Tags: Recipes

Midgard, JavaScript Cleanup

I’ve been focusing mostly on the C++ side of the program, using the JavaScript entirely for rendering. Read more

Tags: C++ , Midgard

Midgard, First Creatures

Now that there is a rudimentary world, time to design some creatures to inhabit it. For the first implementation, each creature will have a simple physical description, consisting only of its location and velocity. Each creature will have a set number of actions that can be performed, and will choose which action to take for each game step. Read more

Tags: C++ , Midgard

Midgard, Grass Growth, Unit Tests

Now that I can display the growing grass, something a little less exciting than watching grass grow: taking a step back and adding unit tests. As much as I like the data structure for storing the growth of the grass field, it is difficult to reason about. Therefore, unit tests. Read more

Tags: C++ , Midgard

Midgard, Grass Display

Now that the grass can grow on the backend, it needs to be displayed on the browser-based front-end. This should be fairly straightforward, as the implementation was designed with ease of display in mind. Read more

Tags: C++ , Midgard

Midgard, Growing Grass, Part 2

In the previous post, I attempted to find an efficient algorithm to have grass grow along a field of bits, where the bitfield is defined recursively. I think I have managed to figure it out. Read more

Tags: C++ , Midgard

Midgard, Growing Grass

Now that I have an efficient way to represent a grassy field, I need to allow it to grow. In each iteration, grass will grow from grassy tiles to any barren tiles surrounding the grassy tile. Read more

Tags: C++ , Midgard

Midgard, Recursive Bitfield

Next up, providing the basis for an interesting world. Currently, the “grass” acts like a liquid, spreading out from its initial position. What I’d like is to have a field of grass that can grow outward from whatever location it is in. Machine learning agents in the world can eat the grass, deplenishing it the location of the agent. Read more

Tags: C++ , Midgard